jackalwere dnd beyond

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See all 13 articles Billing & Subscription FAQs. [3] In both human and hybrid forms, they normally stood 6 feet (1.8 meters) tall. No one knows the exact origins of this creature except for a theory that it came from the fey dimension. Bite (Jackal or Hybrid Form Only). Their slumber-inducing stare only worked on those in a state of calm, meaning that those the jackalweres frightened, excited, or provoked would be too mentally stirred to be put to sleep. The target must make a DC 10 Wisdom saving throw. If you’re feeling that way about roleplay, no worries. An aspis begins its life as a larva, which resembles a giant maggot or grub, white or pale pink in color. [1] They only ever worked under humanoids if they were both completely morally bankrupt, and allowed the them an opportunity to spread even more carnage than normal. Are the digital sourcebooks available offline? [1], In a jackalwere's true form, they were indistinguishable from a regular jackal, standing at 3 feet (0.9 meters) tall. [1] Such races could include the tough-skinned half-orcs and goliaths or the metallic warforged. You may, of course, add whatever features you like to your subclasses for personal play and sharing privately via a campaign - this rule is for published homebrew. Do I have to pay to use D&D Beyond? Athas also has a ton of interesting monsters, check out Terrors of the Desert (1992), Dark Sun Monster Supplement (2004) or the Dark Sun Creature Catalog (2010). [1], Jackalweres could shift between their three forms at will depending on the situation. The Kruthik is somewhat hard to describe. In the event this failed, jackalweres would be left with two options: to flee from the potentially agitated target, or attempt to quickly savage their prey if they seemed weak. Once an opponent had fallen to a jackalwere, it was normally not long before they feasted on the corpse, regardless of their form. A once great nation of intelligent, primal jackals, having been left in ruins after a series of conflicts with an ancient human tribe, held only a few survivors from the conflict. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. [1] Due to their innate link to a trickster deity, jackalweres were born liars. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. Forgotten Realms Wiki is a FANDOM Games Community. 4 Abilities 5 Weaknesses The Werejackal is one of a race of creatures with origins in the mythology, legend and folklore of Africa (specifically Egypt) and Asia (specifically India). Most of us aren’t professional actors. After howling in anguish, fear, and rage, the primal spirit Dark Sister, otherwise known as Whisper, heard their cries and bestowed upon them her gifts for deception and roguery. Jackalwere Jermlaine (Gremlin) Jungle Giant; Kenku Ki-rin Kirre Kobold Urd Kuo-Toa Lamia Lammasu Leech Giant Swarm Throat Leprechaun Leucrotta Lich Living Wall Lizard Fire ... D&D Beyond Advanced Dungeons & Dragons 2nd Edition Wiki is a FANDOM Games Community. When donning their hybrid form, they were fearsome monsters with a coat of fur and jackal's head but … [4] In order to make a hasty retreat, a jackalwere might attempt to use their sleeping powers on an oblivious foe. [2], Beyond the Prime Material plane, jackalweres could be found in the Domains of Dread. And for many players, that thought is intimidating beyond belief. Players created hundreds of thousands of characters in the site’s first month, and Curse, the developer behind D&D Beyond, sent us users’ most popular picks for … [1][2] Any attempt by a jackalwere to be truthful caused them literal pain, so much so that it was visible to the perceptive eye. The jackalwere has advantage on Wisdom (Perception) checks that rely on hearing or smell. Those that resisted were generally not able to be hypnotized for some time, and it was always possible to shake the victim awake. They were often found with the followers of Asmodeus, among the faithful of Zehir, or in any other cult that worshiped gods of deception and treachery. What is Compendium Content and how is that different to the full Sourcebook? After becoming two years old, jackalwere pups were no longer locked into their first form and could assume their hybrid state. Harriers were the most feral of jackalweres, who abandoned the subtlety of their more cunning kin to embrace their wild sides. Due to their love of tearing flesh, they had a strong preference towards weapons that could cut and slash. Deceivers were the most cunning and patient jackalweres and normally their leaders, playing the long game in order to lure their inevitable victims into a sense of security before calling upon their fellows to help slaughter them. [4], Jackalwere young were indistinguishable from normal jackal pups, and grew especially quickly. Hawk via D&D Beyond These monsters are typically non-hostile by nature and can often be found in towns and other areas. Bravos acted as servants and menial workers, resenting their low status but unleashing their inner beasts when allowed, only attempting complex strategies when commanded to. Dark Sun is a Dungeons & Dragons campaign setting that was released in 1991 featuring the fictional desert world of Athas.The Dark Sun setting is known for psionic powers, its harsh, environment and peoples. They are highly intelligent, but most are just drones. The target must make a DC 10 Wisdom saving throw. [4], Jackalwere packs usually consisted of a mated pair of deceiver jackalweres, a small group of younger jackalweres known as bravos, and mobs of more vicious jackalweres called harriers. The jackal has advantage on Wisdom checks that rely on hearing or smell.Pack Tactics. As well as the Grimlock, with these traits. A dragon's horde of all the tabletop RPGs you need from Dungeons and Dragons, Pathfinder, World of Darkness, to Shadowrun - all available for free to download. [2], In order to mate jackalweres had to return to their natural forms, with the result being a litter of 1–4 jackal pups produced by the female jackalwere within five months. 9,974 talking about this. In this case, I'd recommend using the stat block of the thematically similar 1/2 CR monster Jackalwere (DnD Beyond) paired with two wolves as minions (DnD Beyond). Any equipment it is wearing or carrying isn't transformed. [1], When in combat, their thirst for blood often led them to attack with their fangs rather than weaponry on hand, although they still had common sense and would use weapons when appropriate. It appeared that jackalweres aged at a rate triple to that of humans, with a three-year-old jackalwere appearing like a nine-year-old human child. An antherion was an animalistic shapechanger that could transform from an animal into a humanoid, or an animal-humanoid hybrid.1 1 Description 2 Behavior 3 Combat 4 Notable Types 5 Appendix 5.1 See Also 5.2 References 5.3 Connections Antherions were essentially the opposites of lycanthropes, which they were very often confused with. [4], The origin of jackalweres was generally agreed to have been the result of magical tampering by a powerful trickster entity. Undead and creatures immune to being charmed aren't affected by it. The outward displays of helplessness often seen in their human forms were ruses intended to lower their victims' guard. In the unprotected parts of a Kruthik's body, organic lights of a … Their humanoid forms were not strictly fixed and could be changed after they returned to normal. Other than its size, its statistics are the same in each form. Although they could breed with normal jackals, the offspring would be relatively normal jackals, if strangely aggressive. The Jackalwere is to the common bandit or conman what a lion is to a housecat, though they are fundamentally similar things one is a much more dangerous foe. The jabberwock is 30 feet tall and weighs 8000 pounds. D&D Beyond is an official digital toolset and game companion for Dungeons & Dragons 5th Edition. This category is for species of creature which either possess the humanoid type in D&D 5th edition, or, if they do not appear in a 5e product, would reasonably meet the following definition: "Humanoids are the main peoples of the D&D world, both civilized and savage, including humans and a tremendous variety of other species. You hurl a mote of fire at a creature or object within range. Take your favorite fandoms with you and never miss a beat. Pack Tactics. Shapechanger. Graz'zt supposedly empowered them in order to serve his lamia servants rather than for their own benefit.[1]. A Jackalwere lives a similar lifestyle, one of confidence trickery and bloodthirsty raiding, but the end goal is much more deadly: a … Instead, jackalweres first would attempt to lure their victims into a false sense of security before using their powers and dragging them off. The jackalwere can use its action to polymorph into a specific Medium human or a jackal-humanoid hybrid, or back into its true form (that of a Small jackal). [6], Religious jackalwere were often more civilized than their traveling kin, and more likely to be found in the company of other beings. [4] When disguised as a normal humanoid, they were somewhat haggard but otherwise indistinguishable from normal members. Source available on Github. Traits Keen Hearing and Smell: The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell. This page is of questionable balance. There are plenty of ways to learn how to be a better roleplayer and play your character effectively without breaking out the accents (although if that’s your thing then go for it). Keen Hearing and Smell. Wiki Le Monde des Royaumes Oubliés (French), Creatures with a challenge rating less than 1 (5e). Dungeons And Dragons - 5th Edition: Monster List, All monsters in the Monster Manual and other books, in an easily searchable table! Werejackal characters gain psychic abilities, beginning to sleep gaze like the jackalwere in the MM and leading to better versions of Power Word Stun and Mass Suggestion. [3][1] Their humanoid forms were not strictly fixed and could be changed after they returned to normal. A flammable object hit … Sleep Gaze. This was rarely a problem in any sense, as normal folk could not harm a jackalwere without magical or silvered weaponry. The jackalwere gazes at one creature it can see within 30 feet of it. On a failed save, the target succumbs to a magical slumber, falling unconscious for 10 minutes or until someone uses an action to shake the target awake. Mending. Hit: 5 (1d6 + 2) slashing damage. They will offer up at most 10 experience per kill. Read More. Will take hundreds of years to mature and is learning magic by being a familiar and observing spellcasters so as to learn how to undo his curse. Still pack animals at heart, they only fought in large groups, more concerned with aiding their superiors than attacking alone. [1], Regardless of their form, the gaze of a jackal was incredibly dangerous, capable of lulling the unsuspecting into a ten-minute-long trance. Scimitar (Human or Hybrid Form Only). The jabberwock spends its time spreading destruction and ruin. How to Give the Gift of D&D Beyond: Holiday 2020 Buyer’s Guide. The jackalwere gazes at one creature it can see within 30 feet of it. blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius) Blind Senses. As for other cases, underwater creatures such as Crabs and Sharks also feature Blindsight. Pack Tactics: The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated. They used this power to lure in those that took pity on them before viciously slaughtering them. blindsight 60 ft. Echolocation. Underneath the influence of a jackalwere, jackals became fierce and loyal beings, traveling with their masters in groups of up to six and hunting rather than scavenging. All abilities are fueled by sanity points, which refill during short and long rests. D&D Beyond adheres to this philosophy, so it is important that you do when you're designing your subclasses, if you want to be able to publish the homebrew for public use! Jackalweres were treacherous antherions, jackals able to assume the form of a human. [4][1] When donning their hybrid form, they were fearsome monsters with a coat of fur and jackal's head but a bipedal figure. A list of premade characters for 5th edition D&D, in a variety of different classes, races, and levels. Take out the Jackalwere's Sleep Gaze ability, because it's definitely a Jackalwere thing, not a Werewolf thing. Reason: Needs better design in places.For example, "retaining one trait" is haphazard, as this can range from something minor to something very powerful (like drow spellcasting, or the human's bonus feat. The jackalwere has advantage on an attack roll against a creature if at least one of the jackalwere's allies is within 5 feet of the creature and the ally isn't incapacitated. Hit: 4 (1d4 + 2) piercing damage. On a hit, the target takes 1d10 fire damage. A searchable D&D 5e creature list. You will be also able to sort the list as you want. [3] They were pack creatures that preferred the company of jackals and other jackalweres as opposed to other beings. Learn how to send gifts to other people using D&D Beyond, and discover the best digital D&D gifts of 2020 in this buyer's guide to the holidays! [2] In more recent versions, however, jackalweres were far more demonic in nature, having been uplifted by the demon lord Graz'zt from normal jackals and given both speech and transformation abilities. An official digital toolset for Dungeons & Dragons fifth editionSong by Sam Riegel & Mr. [4] In the event where jackalweres had to travel in human form, they normally hired mercenary forces consisting of races that they found unappetizing in order to avoid revealing their true natures. [1], While in their jackal forms, jackalweres were bolder and more aggressive than regular jackals. On December 12, 2018, Fandom, Inc. announced that it had acquired all of Curse LLC 's media assets, including D&D Beyond, for an undisclosed amount. Only when two jackalweres bred would the result be young jackalweres. An aspis is usually neutral in alignment. It is insectoid, at least vaguely, despite having only four limbs. Dr. Jekyll tempts fickle fate in his pursuit of the sublime. Gift System FAQ; Why is the Legendary Bundle discount not applied to the Tactical Maps Reincarnated content? A creature that successfully saves against the effect is immune to this jackalwere's gaze for the next 24 hours. [1] This power had to be used sparingly as it possessed numerous crippling limitations. The bat can't use its blindsight while deafened. Dec 18, 2020 by DDB Staff. Keen Hearing and Smell. Their humanoid forms possessed no significant combat advantages, as opposed to their jackal or hybrid forms. Jackanthropy [2], Jackalweres rarely operated outside their own circles, preferring the company of their own kind as well as jackals. Monsters in the Dungeons & Dragons fantasy role-playing game are generally the antagonists which players must fight and defeat to progress in the game. 1 Origins 2 Appearance 3 Behaviour. In a jackalwere's true form, they were indistinguishable from a regular jackal, standing at 3 feet (0.9 meters) tall. At three years old, their jackal forms became fully grown and they were capable of assuming human shape. Monsters 5e This online application will allow you to list and filter all the D&D 5e Monsters with severals options. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated. It has a long, thin body, roughly 3 or so feet long with a serrated spine, and its color ranges from grey, to black, to steel, to silver, to pale green, always with a shiny and metallic look. A young dragon that was permanently shrunk by cursed magic, and is unable to speak in any form. [1], Because of the limitations of their gaze power, jackalwere could not merely rush their opponents and hope that it worked. blindsight 60 ft. (blind beyond this radius) Bat. Actions Bite: Melee Weapon Attack: +1 to hit, reach 5 ft It reverts to its true form if it dies. A jackalwere can communicate and empathize with jackals (use stats for Small dog), and can use Bluff as if it were Diplomacy to change a jackal’s attitude, receiving a +4 racial bonus to do so. [4] It also didn't work on other jackalweres or any entity incapable of being magically charmed. Earlier accounts told of a battle between primal humanoids and animals fighting for survival in a world ravaged by the war between gods and primordials. Although they were mostly known to travel along beaten paths, they sometimes established themselves in small remote areas rather than wander the roads. View Mobile Site On a failed save, the target succumbs to a magical slumber, falling unconscious for 10 minutes or until someone uses an action to shake the target awake. While the neck, sides and tail of the Kruthik are bare, the legs, head and back are protected by spiny, jointed plates which eventually grow to protect the full body. Harriers were either the youngest of their pack or survivors from a fight between packs. D&D Beyond by Fandom - Official Digital Toolset for Dungeons & Dragons Melee Weapon Attack: +4 to hit, reach 5 ft., one target. The jackalwere gazes at one creature it can see within 30 feet of it. 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