vital strike spellstrike

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When you use Spellstrike, you are delivering the spell through your weapon, not casting it with the weapon. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! Vital Strike is a Feat in Pathfinder: Kingmaker. If you cast the spell as a standard action, the hand is occupied for that standard action. Otherwise, spell combat is just too useful. making an attack action or making a full attack action. https://www.d20pfsrd.com/classes/prestige-classes/other-paizo/e-h/heritor-knight/. If you don't use Spell Combat, your off-hand is not free for the duration of whatever action you're using to cast. OP: There's a really nice build with STR Sword Saint, it centers on Vital Strike and Greater VS, with enlarge/legendary. casting a spell, and b.) Spellstrike is just about using your weapon attack for hit and crit dices on your spell, instead of touch dice. This is how people cheese a two-handed attack, by waiting until the Spell Combat full-round action is over before taking the free action attack granted by casting a spell. Therefore, spellstrike alone does not interfere with Slashing Grace. Likewise with Spell Combat. making an attack action or making a full attack action. DD doesn't have the same restrictions as Slashing Grace. Perfect Strike explicitly affects "base weapon damage dice". (You could do the same thing but instead of using two hands, use Slashing Grace instead) I recommend not doing this, even though it's legal, because it's likely not intended and even if allowed it's far more likely to irritate your GM or fellow players. 13 You can, however, benefit from any abilities that modify your attack and damage roll with the weapon attack. TL;DR: Delivering a Touch spell is a separate action (it's a Free Action) from casting a Touch spell, therefore works with Slashing Grace; just not with Spell Combat, which is a Full Round Action that occupies your Off Hand. It doesn't matter what spell, it could be mage armor, or ray of enfeeblement, or whatever. This has nothing do do with the act of casting a spell aside from the requirement that the spell delivered must be a Magus spell that you cast. Dancing Dervish only cares about using another weapon, not your other hand. Currently, you can cast a shocking grasp, then wait a turn, then charge and your shocking grasp can be discharged on your charge. Press question mark to learn the rest of the keyboard shortcuts. Casting the spell and then Spellstriking, however, is perfectly fine to add Dex to damage with, and works well with a highly mobile one attack (Spellstrike = Spell + Weapon damage) magus concept. Your hand being occupied is not a penalty. Flurry of Blows is explicitly called out in the rules for Slashing Grace. Oh, that makes sense, I just can't get that plus my normal attack with it then. Vital Striker (Su) At 8th level, whenever the spellstriker uses their spellstrike ability as part of a spell cast as a standard action, they can treat the attack made using the ability is treated as an attack action, and may benefit from Vital Strike, as well as other feats and abilities that affect an attack action. The one thing it does count as is making a full-attack, for the purpose of haste and other effects (per the FAQ). With spellstrike to deliver pool strike it leaves the C permanently limited to one attack per round. Nope, Spell Combat is the entire action, so your hand is effectively occupied for the entire action. I cannot recommend that mod enough! If I'm understanding correctly, you … Equip: Increases damage and healing done by magical spells and effects by up to 46. Adapted from Vital Point Strikes by Sang H. Kim There are 3 fundamental ways of knocking out an opponent: Deliver a shock to the brain (example: strike the jaw or temple) Choke off the blood flow to the brain (example: constrict the carotid artery) Restrict breath However, Vital Strike is a terrible idea for a magus even more than usual. Vital Strike (Alt: Joint Beat) is a Transcendent 2 nd class offensive skill available as Lord Knight. You can't Two-Weapon Fight (which all those abilities emulate) with those feats, which is also why Spell Combat doesn't work. Don't ever use Spell Combat. You can wield your scimitar in two hands and still benefit from the Dex to Damage. Does vital strike get maximized with perfect strike? Those actions are a.) Mine wasn't a Kensai though, so don't throw too much hate my way, I liked the Black Blade flavor so much more. Comment by frmorrison Best caster dps legs in-game (better than Tier 5, of course after you use the socket slots). So later in that same turn if you make an attack as a free action, that off-hand is not still occupied. You will most likely be using a weapon with 1d6 as the base damage at most so the feat will not really help your damage. You start by throwing your off-hand dagger at an enemy. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! In addition, you cannot Vital Strike with spellstrike. Vital Strike can only be used as part of an attack action, which is a specific kind of standard action. Using Spell Combat does not count as the Attack Action, even if you only make one attack. All spells must be cast defensively when threatened which is a DC of 15+2xspell level. Imagine you're a normal boring rogue, and you're two-weapon fighting with daggers. You can strike your foes with incredible force. Spell combat is a full round action which it supersedes those individual actions, so you aren't really breaking the rules by taking multiple standard+ actions in a turn, you're taking one full round action. Honestly, the problem is that Paizo made Precise Strike a deed instead of a class feature, which was a horrible design decision. Spellstrike Infusion is an item set that contains 2 pieces. And while I accept the RAW on Spellstrike, I do not believe the RAI. Weapon Specialization and Power Attack are both fair game, for example. However, Dancing Dervish only cares about using another weapon, not your other hand. You can't use it with Spell Combat or Spell Strike (unless you want to have to wait until your next turn to attack). Spring Attack is a special kind of full-round action that includes the ability to make one melee attack, not one attack action. I know that it is in fact implemented (it's not just completely bugged) because I have seen in the combat log cases where the -2 from spell combat is applied and he does attack twice in a round (the regular attack plus the spellstrike attack). Spellstrike on the same turn, BUT with the Still Spell feat: No Somatic Components, during Spell Combat Full Round Action Off Hand is still Free. So it would be good fun up til say 8 or so and them would fall behind more and more. You can wield your scimitar in two hands and still benefit from the Dex to Damage. Weapon Finesse is, in fact, a feat tax. If you want to play this this way, fine. This includes Minor Spell Turning, Minor Globe of Invulnerability, Spell Immunity, Globe of Invulnerability, Minor Spell Deflection, Spell Turning, Spell Shield, Spell Deflection, Spell Trap, Iron Skins, Magic Resistance, and Shield of the Archons. So far I've come to the conclusion, that yes it's viable, but it needs some tweaking. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. Str Maguses have been taking advantage of the separation of Spell Combat and Spellstrike to use Katanas and Bastard Swords and get 1.5x Str damage on rounds when they're not full attacking since the get go. Spellstrike on a different turn (the following turn, for example): Off Hand is free. Vital Strike only works with the Attack Action, and even though Spell Combat allows you to make all your attacks, you're not using the actual Attack Action. SS can maximize the dmg roll and increase crit multiplier, making it a one hit one kill type build. However, Vital Strike is a terrible idea for a magus even more than usual. And thus you can Spell Combat with Dervish Dancer. (As per the FAQ and updated feat text.). Equip: Increases damage and healing done by magical spells and effects by up to 46. Wow, it's a headache. It only says: You can use Spell Combat freely with Dervish Dance. Dex Maguses just need to learn how all the rules interact now that Slashing Grace has been changed. Class Clarification 2: Alternate APG Classes. Spellstrike is a different beast, and STR Magus..es (Magi?) can deliver a Touch spell through a Two Handed weapon, so...yeah. Contents. "When wielding a scimitar with one hand...". Failing this (which maguses rarely do) means you lose the spell and nothing more. Vital Strike Power Attack Calculator. Vital Strike When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. You mentioned both. I've recently tried it and it didn't seem to work as it should work, (the character looked as if he cast the spell then made the touch attack instead of swinging the sword and the spell connecting through the sword.) And if it turns out that this isn't allowed...then a whole bunch of people are breaking the rules, presumably in PFS as well. Though I am not under the impression that Magus are strong to begin with. The quoted rule is specifically referring to the –2 penalty from using Spell Combat, and the optional additional penalties you can take to increase your Concentration check. The PF devs basically really hate Dex to Damage for a lot of reasons. But most of the time I don't see the -2 and only one (spellstrike) attack is made. Pretty sure Spellstrike allows you to deliver a touch spell through a charged free melee attack. This affects only the weapon’s base damage dice, not additional damage from sneak attack, magical weapon properties, spellstrike, or critical hits. 1.1 Effects on the target; 1.2 Notes; 2 External. Strikes a single target with a painful blow to inflict ranged physical damage. It would not be possible to make a vital strike as part of spell combat or spellstrike as all of the actions are at least a standard action. The limited factor is in Spell Combat alone, not Spellstrike. Spellstrike on the same turn that you cast Shocking Grasp: Must use Spell Combat, must cast with Somatic Components, Off Hand is not free, no DEX to Damage, boo. DEX to Damage, yay! You still need the other hand free to provide somatic components. I think this is more likely to confuse someone than to explain it. This includes the penalty of your off hand not being free. Even though you already cast the spell and the effect has happened and your hand is not currently casting at the time you make your weapon attack, you are still using Spell Combat for the entire full round action, and all of it's restrictions apply. I’m only going Kensai for the maximize damage and int to ac. Vital Strike is fixed in the default Turn Based mod settings (is a Standard action, as it should be). Spell Strike is not just a word game or a spelling game, its a strategy- if you just randomly place words you will not win. Also, it's dice based (not flat bonus) and not multiplied by crit. No. Reach Spellstrike (Su) Prerequisite(s) : Magus 9, ranged spellstrike Benefit(s) : The magus can deliver spells with a range of touch with ranged spellstrike up to … (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. I think it's more clear to just say "It's a full-round action that lets you attack with one weapon as if full-attacking, and also cast a spell that normally has a standard action casting time.". So yeah, I Dervish Danced a Magus. 1 Description 2 Base Features 2.1 Chosen Weapon 2.2 Spellstrike 2.3 Perfect Strike 2.4 Critical Perfection 2.5 Lethal Focus 2.6 Weapon Mastery 2.7 Lightning Draw 2.8 Canny Defense 2.9 Superior Reflexes 2.10 Perfect Reflexes 2.11 Cantrips 2.12 Detect Magic 2.13 Spell Combat 2.14 Spellstrike 2.15 Magus Arcana … Feats can give your character various bonus or allow them to perform all sorts of actions. (Unless you have Agile on your weapon.). Spell strike is done through regular AC, if you miss you hold the charge till you hit or cast another spell. If you mean the feat Dervish Dance, then no. EDIT: Side note, I feel like Flurry Of Blows, which says in an FAQ that you can make all your attacks with just the Monk weapon you're holding, should work fine, as long as you're making all those attacks with just your one handed Monk weapon with your off hand free. This has nothing do do with the act of casting a spell aside from the requirement that the spell delivered must be a Magus spell that you cast. This includes the penalty of your off hand not being free. Your theory works, but damn you are gonna run outta feats. A magus is a 6-level spellcaster, similar to the bard. You can already do charging with spellstrike, but what you can't do is cast a spell and charge at the same time. … Spellstrike is the act of delivering a spell with a range of touch through your weapon. Those actions are a.) Unspectacular after Ovinrbaane, but its nice having up to 4 more AB. EDIT: Dervish Dance does NOT require your off hand to be free, ONLY that you do not have a WEAPON or SHIELD in your off hand. Ok, Spell Combat has a spell in the other hand, that makes sense...but what about when you use Spellstrike? Reading this thread, I'm so glad I decided to mostly handwave my party's magus getting Dex to damage. Like if you cast Scorching Ray, your other hand is occupied. As a side note to your mention of your archetype, I just want to mention that there's no reason you can't do both Kensai and Bladebound, those archtypes are compatible with each other. Klasher Newbie. Therefore, spellstrike alone does not interfere with Slashing Grace. (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. Equip: Improves spell critical strike rating by 24. Spellstrike lets him make ONE attack as part of that spellcasting. You want Dex to damage? It seems difficult for me to have Regongar use Spell Combat. Slashing Grace and Fencing Grace turns off the moment you use your other hand. Spellstrike is the act of delivering a spell with a range of touch through your weapon. Spell Combat allows you to do two standard actions, or a full round action and a standard actions in the same turn. Power Attack You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. By using our Services or clicking I agree, you agree to our use of cookies. It has a chance of inflicting one of 6 status effects. Once that action is over, your hand is no longer occupied. If you use Spell Combat, your off-hand is not free for the duration of that action (the entire full-round action). Prerequisite(s): Vital Strike. 8. Magus are supposed to MAD like Damage Paladins Paladins. With the reach Fauchard and Cleaving Finish, you can literally 1 hit kill everything on half the screen when legendary sized. Obtained it in BFA (8.2.5) after 7 runs (got lucky compared to the Spellstrike Pants, which took ~50) on a lvl 120 tailor with maxed out Outland tailoring. Removing that does make them a lot stronger. Spell Combat is all about Casting a Spell, and attacking with it + weapon, AND then attacking with all remaining iterative attacks. Arguably, despite not being explicitly mentionned, Vital Strike damage is precision damage. Benefit: Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, multiply the Strength bonus, magic bonus, and other bonuses that would normally be multiplied on a critical hit by the number of weapon damage dice you roll for that feat..

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